Try / Catch
try {
write-host "Hier wird was versucht, was schief gehen kann, z.B. Division durch 0"
$a = 1/0
}
catch {
write-host "Fehler abgefangen: `r`n $_.Exception.Message"
}
finally {
write-host "Finalize wird immer ausgeführt"
}
# Der Fehler wird zusaetzlich auch in $error hinterlegt
write-host $Error
https://talkingpdf.org/forms-data-format-fdf/
http://www.lagotzki.de/pdftk/index.html#burst_cat
https://www-user.tu-chemnitz.de/~hot/pdf_formulare/
https://wiki.ubuntuusers.de/pdftk/
# Funktion deklarieren
function testfunktion ([int]$zahl){
#Auszuführende Anweisung
$ergebnis = $zahl * 2
#Ergebnis ausgeben / zurück geben
return $ergebnis
}
# Funktion aufrufen
testfunktion(80)
Run only as Admin
if (! ([Security.Principal.WindowsPrincipal] [Security.Principal.WindowsIdentity]::GetCurrent()).IsInRole([Security.Principal.WindowsBuiltInRole] "Administrator")) {
throw "Run with administrator rights"
}
Here's the trick: a raycasting engine doesn't draw the whole scene at once. Instead, it divides the scene into independent columns and renders them one-by-one. Each column represents a single ray cast out from the player at a particular angle. If the ray hits a wall, it measures the distance to that wall and draws a rectangle in its column. The height of the rectangle is determined by the distance the ray traveled - more distant walls are drawn shorter.
http://www.playfuljs.com/a-first-person-engine-in-265-lines/ - Via reddit .comWas ist PlayCanvas eigentlich?
Es ist eine JavaScript-Bibliothek, die speziell für den Aufbau von Videospielen entwickelt. Es implementiert alle wichtigen Komponenten wie:
- Graphics: model loading, per-pixel lighting, shadow mapping, post effects
- Physics: rigid body simulation, ray casting, joints, trigger volumes, vehicles
- Animation: keyframing, skeletal blending, skinning
- Audio engine: 2D and 3D audio sources
- Input devices: mouse, keyboard, touch and gamepad support
- Entity-component system: high level game object management
Weiter Links:
Samples, API Referenze, Developer Resources, Anleitungen
OrginalText codeproject.com
using System;
using System.Drawing;
using System.Drawing.Imaging;
namespace ImageUtils
{
class ImageTransparency
{
public static Bitmap ChangeOpacity(Image img, float opacityvalue)
{
Bitmap bmp = new Bitmap(img.Width,img.Height); // Determining Width and Height of Source Image
Graphics graphics = Graphics.FromImage(bmp);
ColorMatrix colormatrix = new ColorMatrix();
colormatrix.Matrix33 = opacityvalue;
ImageAttributes imgAttribute = new ImageAttributes();
imgAttribute.SetColorMatrix(colormatrix, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
graphics.DrawImage(img, new Rectangle(0, 0, bmp.Width, bmp.Height), 0, 0, img.Width, img.Height, GraphicsUnit.Pixel, imgAttribute);
graphics.Dispose(); // Releasing all resource used by graphics
return bmp;
}
}
}
pictureBox1.Image = ImageUtils.ImageTransparency.ChangeOpacity(Image.FromFile("filename"),opacityvalue);
Fade mit Alpha. OrginalText stackoverflow.com
int alpha = 0;
private void timer1_Tick(object sender, EventArgs e)
{
if (alpha++ < 255)
{
Image image = pictureBox1.Image;
using (Graphics g = Graphics.FromImage(image))
{
Pen pen = new Pen(Color.FromArgb(alpha, 255, 255, 255), image.Width);
g.DrawLine(pen, -1, -1, image.Width, image.Height);
g.Save();
}
pictureBox1.Image = image;
}
else
{
timer1.Stop();
}
}
Fade mit Blur Effekt.OrginalText Josh Jordan
public static Bitmap Fade(Bitmap image1, Bitmap image2, int opacity)
{
Bitmap newBmp = new Bitmap(Math.Min(image1.Width,image2.Width), Math.Min(image1.Height,image2.Height));
for (int i = 0; i < image1.Width & i < image2.Width; i++)
{
for (int j = 0; j < image1.Height & j < image2.Height; j++)
{
Color image1Pixel = image1.GetPixel(i, j), image2Pixel = image2.GetPixel(i, j);
Color newColor = Color.FromArgb( (image1Pixel.R * opacity + image2Pixel.R * (100 - opacity) ) / 100, (image1Pixel.G * opacity + image2Pixel.G * (100 - opacity) ) / 100, (image1Pixel.B * opacity + image2Pixel.B * (100 - opacity) ) / 100);
newBmp.SetPixel(i, j, newColor);
}
}
return newBmp;
int trans = 30; pictureBox1.Image = Fade(new Bitmap(imgOld), new Bitmap(imgNew), trans);
jQuery.fn.centerFix = function () {
this.css("position","absolute");
this.css("top", ( $(window).height() - this.height() ) / 2+$(window).scrollTop() + "px");
this.css("left", ( $(window).width() - this.width() ) / 2+$(window).scrollLeft() + "px");
return this;
}
$('.div').centerFix();
Via der-webentwickler.netTags: jQuery, zentrieren
ReferenceError: $ is not defined
$(document).ready(function() {
Die Reihenfolge der abzuarbeitenden jQuery-Scripte sollte eingehalten werden. Der Verweis auf das jQuery-Script erfolgt an erster Stelle. Erst danach kann auf das eigene "nachfolgende" JavaScript-Script zugegriffen werden.
script type='text/javascript' src='jquery.min.js' script type='text/javascript' src="meinscript.js'